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WWE Smackdown star Dylan Miley, aka Lars Sullivan, is gone World Wrestling Entertainment, PWInsider.com can exclusively confirm. PWInsider.com learned that MIlley was quietly released last month. Today, WWE officially confirmed to PWInsider.com that Sullivan is no longer with the company.
Miley, 32, was signed in 2013 after initially training under Bobby Lashley in Colorado. After spending time in WWE developmental, Miley debuted as Lars Sullivan in May 2017. By the end of that year, he had made his NXT Takeover debut, beating Kassius Ohno and had been presented strongly with wins over Ricochet, The Velveteen Dream and others as well as taking part in the April 2018 Ladder Match to determine the NXT North American Champion in New Orleans.
Billed at 6'3' and 330 lbs., it was only a matter of time before the main roster would come calling and by the end of 2018, Sullivan was slated for a big debut after weeks of promotional vignettes and hype. His January 2019 debut would be delayed until April, where he attacked Kurt Angle the night after his officially retired at Wrestlemania 36. This would lead to a series of angles where Sullivan would attack Raw babyfaces but his momentum was scuttled just weeks later when, a serious of message board posts from before Miley had been signed to the company came back to light, showcasing past racist and homophobic remarks.
WWE's Titus O'Neill later took to Twitter to note that Miley approached the WWE roster to apologize, writing:
.@LarsSWWE I Applaud you for seeking out myself&Others on the @WWE Roster to not only Sincerely Apologize, But also seek Guidance as to how to move forward in being a Better Human Being than you were 9years ago. Nobody is Perfect Including Thank you @VinceMcMahon 4Taking action!!
— Titus O'Neil (@TitusONeilWWE) May 15, 2019WWE would later announce they had fined Miley $100,000 for his behavior and required him to undergo sensitivity training. WWE's statement at the time:
'Dylan Miley (aka Lars Sullivan) will be fined $100,000 and required to complete sensitivity training for offensive commentary uncovered from his past. WWE will also facilitate meetings for Dylan with community organizations to foster further discussion around the power of social media and the impact of your words.”
Miley would later comment:
'There is no excuse for the inappropriate remarks that I made years ago. They do not reflect my personal beliefs nor who I am today, and I apologize to anyone I offended.'
Just a month later, in June 2019, Miley suffered a severe knee injury that would require surgery, putting him out of action for the remainder of 2019. He returned in October 2020 on an episode of Friday Night Smackdown, attacking Jeff Hardy, Riddle and The Miz but soon after disappeared and would never return to WWE programming.
Miley has been active in recent weeks posting photos and videos of his training regimen on his Instagram account but has not commented on his WWE exit or of any post-WWE plans within the world of professional wrestling.
If you enjoy PWInsider.com you can check out the AD-FREE PWInsider Elite section,which features exclusive audio updates, news, our critically acclaimed podcasts, interviews and more by clicking here!
WWE 2K Battlegrounds | |
---|---|
Developer(s) | Saber Interactive |
Publisher(s) | 2K Sports |
Series | WWE 2K |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | September 18, 2020 |
Genre(s) | Sports |
Mode(s) | Single-player, Multiplayer |
WWE 2K Battlegrounds is a professional wrestlingvideo game developed by Saber Interactive and published by 2K Sports. It was released on September 18, 2020 in lieu of 2K's normal yearly WWE game, which was cancelled due to development troubles and the negative reception from the previously released WWE 2K20.
Much like Saber's NBA Playgrounds, Battlegrounds is more of a fast-paced, arcade-style fighting game than the more realistic main entries to the WWE 2K series. Its fighting style has been compared to WWE All Stars (2011).[1]
The game released to mixed reviews, with critics praising the art style and co-operative gameplay modes, but criticizing the use of microtransactions and lack of gameplay features. Overall, it is seen as an improvement over its predecessor.
WWE 2K Battlegrounds was developed in the aftermath of the poor reception of 2019's WWE 2K20, which was criticized for its graphics, gameplay and various glitches.[2][3][4][5][6] Months after the maligned release of WWE 2K20, rumors emerged that 2K's next WWE title would be entirely different from the rest of the yearly WWE 2K series.[7]
On April 27, 2020, 2K officially announced WWE 2K Battlegrounds as a spin-off to the series, while also announcing that video game industry veteran Patrick Gilmore would be the new game's executive producer.[8] The trailer featured John Cena, The Rock, Becky Lynch, Charlotte Flair and Stone Cold Steve Austin.[9] On May 4, 2020, an ESRB Rating confirmed that 2K Battlegrounds would be released on PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch (the first WWE game to be released on Switch since 2K18) and would be the first WWE game to release on Stadia, but 2K have yet to confirm this.[10] On August 16, IGN revealed the game's entire roster, with superstars like Hulk Hogan, Jake 'The Snake' Roberts, and 'The Fiend' Bray Wyatt appearing in the base game, and additional superstars including Doink the Clown, The Boogeyman, Earthquake, and Typhoon announced to arrive as free, unlockable content in the months following the game's release. Later, it was announced that the characters could also be unlocked via microtransactions, like many other unlockables in the game.
On November 23, WWE 2K revealed that Wrestlemania 36 host and tight end of the Tampa Bay Buccaneers, Rob 'Gronk' Gronkowski, and NBA 2K21 current gen cover star and point guard of the Portland Trail Blazers, Damian 'Laheem' Lillard, would be available as playable characters the following day and December 2, respectively.
Aggregator | Score |
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Metacritic | (NS) 56/100[11] (PS4) 60/100[12] (XONE) 57/100[13] |
Publication | Score |
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Destructoid | 3/10 (PS4)[14] |
GamesRadar+ | (XONE)[15] |
Hardcore Gamer | 2.5/5 (PS4)[16] |
IGN | 5/10[17] |
Nintendo Life | 4/10 (NS)[18] |
The Nintendo Switch, PlayStation 4 and Xbox One versions of WWE 2K Battlegrounds received 'mixed or average reviews' according to review aggregator website Metacritic.[11][12][13] Hyper Sauce of GamesRadar+ criticized the game's reliance on microtransactions, and stated that WWE video games had reached 'its rock bottom'.[15]Destructoid opined that it was 'a game nobody will remember a year from now.'[14] Writing for Nintendo Life, Chris Scullion denounced the game for being a grind and having limited replayability outside of the campaign mode, but did offer some praise to the co-op mode.[18]
In a slightly more positive review for Hardcore Gamer, Cory Wells appreciated the game's lower retail price point and ability to played as a party game, but agreed that micro-transactions and the lack of playable characters on offer tainted the experience.[16] For IGN, Mitchell Saltzman commented that although the game was better than its predecessor, it was 'nonetheless another in a growing series of misses for WWE video games.'[17]